I’m excited. Dunno about you guys, but I am super excited for this.
Partly because the campaign is amazingly well done, but also partly because I get to use all the fun toys I’ve been buying for years. xD
There is probably going to be a bit of adjustment for me – while I’m pretty experienced as a dm now with a game I’ve been running for going on two years now, it’s an online game and runs a little differently than a RL one. Be patient with me as I grow accustomed to it. :)
As I’ve been exploring obsidianportal, I’ve kind of fallen in love with it, and I will be using it a lot to keep track of everything. You don’t have to read it all, but it may be useful to you.
At the very least, you’ll want to keep an eye on the main page of the wiki, which I’ll keep updated with where you are and what is going on right now.
It also links to the Legacies page, which will become relevant after the first adventure finishes – there will be special abilities y’all will be able to make use of periodically.
So. This is a 5th edition game, and y’all are starting out at level 1.
Follow basic character creation rules, but with a couple of exceptions.
First off, before you start making ANYTHING, send me a message with a brief description of your character idea. It doesn’t need to be too detailed, just a couple sentences.
For example: “Brighthat the Tabaxi has always wanted to be a wizard, ever since he found an abandoned old hat he’s DAMN SURE used to belong to a wizard. Somehow he’s managed to do it?”
“Liesel’s noble parents arranged a marriage for her when she was 5. When she was 15, she was built like a tank and able to benchpress her betrothed, so she decided skirts and sewing were not to her taste, and set out adventuring instead.”
“Rockjaw is your generic smashie smash. Smash all the things. Smash!”
Unless you have a very interesting idea that you’re willing to work closely with me on, no evil characters and no homebrew.
This is part of why I want you to send me a concept. ;)
Second, my rules on rolling stats are as follows:
- roll 4d6, 6 times. Drop the lowest dice.
- at this point you can do one of two things:
– reroll all remaining ones.
– choose to reroll one attribute completely and roll another 4d6 and drop the lowest.
If you prefer a stricter form of doing stats, or prefer using arrays, that is fine. I prefer that I deal with character with high stats, then you guys deal with characters with low stats. :)
First level, no rolling. Just take the full amount of your hit die.
After that, you can either take half your hit die, or take a chance and roll it and see what you get. :)
Fourth, I like feats. I’m sure y’all like feats. We’re using the optional variant where you can get a feat in place of an ability score increase. Whoo!
(That is it for now, but if things come up, I will add them to the list. :3 )
As far as what you can expect from me as a DM…
I do not expect or want to run a game where we follow every tiny rule and regulation – unless you are a certain kind of people, that’s just not fun.
What is important to me is that 1) everyone is having fun and enjoying themselves and 2) the flow of the story._ In that order._
So for example if you’re the kind of person that really enjoys tracking your inventory and keeping careful note of how many arrows you’ve used, and rolling to retrieve them from the battlefield, great! Just let me know, and I’ll make sure that you have chances to do so.
If you’re not, then great! You always have enough of whatever basic gear you need UNLESS it’s something I tell you you need to track for a couple sessions for a specific reason. (For example, keeping track of water if you’re going through a desert.)
If something comes up in a session that we’re not sure about, ruleswise, if it’s not something that’s relatively quick to figure out, I’ll decide on a way to handle it for that session, and then out of game we can find the specific rules and decide how it works.
I don’t want to hold everything up while we research for five minutes, that’s not fun.
My style is influenced a lot by improv theatre which I did for quite a while, and a lot by DMs I’ve listened to in podcasts and on youtube (Chris Perkins fangirl here, loud and proud. ;3 ), so I do a lot of ‘…yeah, sure. How do you think you should roll it?’ If you can sell me a story, I’ll usually run with it.
I also have some strategies I’ve
stolen borrowed from other game systems – one specific one I tend to use a lot is a chance die, or a chance rolloff. If I ask you to roll a chance die, it just means to roll a d20. :)
The campaign is designed to have a lot of ways to do things OTHER than just fights (and in fact, there are some encounters where if you fight, you will DEFINITELY regret it. ;3 ), and I also run games in ways that let you find alternate routes than fighting.
For instance, in my other game I run, if I had a dollar for every time the group wiggled out of fighting by using intimidation/convincing the baddies that they’re ghosts or demons or priestesses or etc/just hiding in the bushes and letting the monsters fight each other…well, I could probably go to lunch at Fresco’s. xD
If you have an idea but you’re not sure how to go about it, tell me what you want to accomplish, and I’ll make some suggestions on what you could use to roll it.
I also want you to describe what you’re doing. It doesn’t have to be super fancy, but I don’t want to hear just ‘I rolled a 22 to get the item.’ Tell me the number, yes, so I can tell you if you succeed and how well, but then do a sentence or two showing how awesome you are in your success…or your failure. x3
5th edition is kinda neat, in that it actually implements something I’ve done in the past – the Inspiration system. I’m still reading about it, but I am definitely planning on using it to reward people for trying things out and stretching themselves out beyond what they normally do. :)
At the moment, that’s all I can think of to write for y’all.
(‘All,’ she says as she typed up a veritable wall’o’’text. x3)
I’ll add to it if necessary, but for now…welcome to the Greewold!